“Haul through the legendary roads!
American Truck Simulator will take you on a journey throughout the vast landscapes full of breathtaking landmarks of North America. Drive iconic American trucks and become
the King of the Road while building a large transportation company from scratch.
Project & Role Overview
After a entry test and a 3 month trial period, I was praised for the work done and offered a full time contract. I gladly accepted and was hired as a map designer for the Colorado DLC.
- Creating 2D map layouts based on google map data.
- Translating the 2D map layouts to in-engine 3D road layouts using prefabs and spline based roads.
- Using a 1:20 scale to layout landmarks and distances.
- Sculpting various types of terrain in engine including:
farmland, dry plains, mountainous and forest landscapes
- Creation of settlements & small cities.
- Set dressing using props and animated models to create interesting scenes and scenarios.
Bug Fixing & optimization
- Ensuring view distance (1500 Meter) and a stable fps was maintained.
- Using Mantis to fix bugs across Colorado near the end of the project.
- Optimization of fps heavy area’s.
The Following video is not made by me, however, it contains one of the roads I made.
The original creator of this video is: 5 Minute Simulators
From 1:35:20 to1:41:20 is the Us-287 Lamar – Limon
- In-house engine (Prisma 3d).
- Recreation of real world locations under technological constrains.
- Attention to detail where necessary.
- American city, road layouts and traffic rules.
- Working within big projects & teams.
While the theme of project did not capture my personal interest, the company with its professionalism and friendly environment remind me of NHTV.
SCS software is a great place for professional improvement and a friendly day to day environment.
While the work itself had less to do with level design in regards to grey-box design, I think leaning more about environmental set dressing will help me further in my career as a level designer.
While the Prism3D engine felt old in comparison to the more industry standard tools I am used to, it thought me to do more with less, and forced creative solutions.