“Haul through the legendary roads! American Truck Simulator will take you on a journey throughout the vast landscapes full of breathtaking landmarks of North America. Drive iconic American trucks and become the King of the Road while building a large transportation company from scratch.”
American truck simulator
Client:
SCS Software
Genre:
Simulator
Official Website:
SCS Sowftware
Steam page:
American truck Steam
Team Size:
200-240 (total)
10-15 (Colorado Design Team)
20-40 (Tx Design Team
Programs Used:
In-house editor (Prism3D)
Mantis (Bug tracker)
Platform:
PC
Duration:
From: 1-10-2019
To: Current
Project & Role Overview
After a entry test and a 3 month trial period, I was praised for the work done and offered a full time contract. I gladly accepted and was hired as a map designer for the Colorado DLC, afterwards I continued working on Texas and Kansas.
Level Design
- Creating 2D map layouts based on google map data.
- Translating the 2D map layouts to in-engine 3D road and city layouts using prefabs and spline based roads.
Set Dressing
- Sculpting various types of terrain in engine including:
farmland, dry plains, mountainous and forest landscapes. - Creation of settlements & cities.
- Set dressing using props and animated models to create interesting scenes and scenarios.
Bug Fixing & optimization
- Ensuring view distance (1500 Meter) and a stable fps was maintained.
- Using Mantis to fix bugs across each project near the end of the project.
- Optimization of fps heavy areas.
The Following video is not made by me, however, it contains one of the roads I made.
The original creator of this video is: 5 Minute Simulators
From 1:35:20 to1:41:20 is the Us-287 Lamar – Limon
The Following video is not made by me, however, it contains one of the roads I made.
The original creator of this video is: Sim Passion
From 25:40 to the end is part of the city of Huntsville
Learned
- In-house engine (Prisma 3d).
- Recreation of real world locations under technological constrains.
- Attention to detail where necessary.
- American city, road layouts and traffic rules.
- Working within big projects & teams.
In Conclusion
While the theme of project did not capture my personal interest, the company with its professionalism and friendly environment remind me of NHTV.
SCS software is a great place for professional improvement and a friendly day to day environment.
While the work itself had less to do with level design in regards to grey-box design, I think leaning more about environmental set dressing will help me further in my career as a level designer.
While the Prism3D engine felt old in comparison to the more industry standard tools I am used to, it thought me to do more with less, and forced creative solutions.